JPanels not showing up ...

Hi,

I could setup a Mobile dev env inside Designer 8.2 (thanks to David Sutka for the advice).
NativeUIDemo works fine (activation, phoney, multi-build, deployment on an AVD, …)

But I’m having trouble with anothe app I copied from another computer (different Bedrock paths) …
When I run “++Activate-Handset” it produces the usual in the Console … but the JPanel (“Activate Handset” dialog) doesn’t come up.
The same happens with “+Multi-Build”. In contrast, “Add-Handset” works fine.

What could be wrong?

Thanks and regards,
Peter

Nevermann, Peter wrote:

Hi,

I could setup a Mobile dev env inside Designer 8.2 (thanks to David
Sutka for the advice). NativeUIDemo works fine (activation, phoney,
multi-build, deployment on an AVD, …)

But I’m having trouble with anothe app I copied from another computer
(different Bedrock paths) …
When I run “++Activate-Handset” it produces the usual in the Console
… but the JPanel (“Activate Handset” dialog) doesn’t come up.
The same happens with “+Multi-Build”. In contrast, “Add-Handset”
works fine.

What could be wrong?

Thanks and regards,
Peter

I’m assuming no errors are reported in the console? If the “entire”
directory structure has been copied from another computer with a
different screen layout, it may be trying to reuse the on-screen window
locations for the pop-ups that the other user was using on his PC.
Bedrock caches the X/Y locations of the Activate/MultiBuild dialogs so
the user can place them on screen and they’ll appear in the same
location when next launched.

Try going into the “Dev_bedrock_” folder and deleting the
“last.activated.properties” and “last.built.properties” files. (This is
one of the reasons we suggesting no putting the bedrock folder under
source control, for example)

Regards,

Nick.

That did the job!!!
Thnaks a lot Nick.

Regards,
Peter